Header
WELCOME TO THE WEBSITE OF THE FIRST DIVISION: ARMY OF NORTHERN VIRGINIA REENACTMENT ORGANIZATION


 

Signal Corps

 

What does the Signal Corps have to do with infantry? Actually a lot. When used properly, the Signal Corps can enhance a reenactment for both the spectators and the participants.

For the spectators, the Signal Corps can provide a means to explaining how communications were carried out over long distances, prior to the telegraph or where telegraph wasn’t Spectators are often intrigued by the flag waving and are caught by surprise when they find out that there was no Morse code at the time. They can be brought to a modern understanding form of signaling is still used, particularly on ships with flags (semaphore) and at modern airports, where the flags are replaced by orange flashlights.

For the reenactor, the use of signals affords the opportunity to rely less on modern means of battle control (via radios) yet still get the message across in a timely manner. Sometimes signals can get a message out faster than even mounted couriers can. Signals can be used either for coordinating the Union and Confederate movements in a battle, or for each side’s battalions, or companies individually.

Flagging signals is as easy as 1-2-3 if you can remember that 1= down to left side, 2 = down to right side, and 3 is down directly in front of you. An attention signal is waving the your head in a large figure "8", and an error message is holding the flag up over your head and to the left side. The harder part is reading the signals when you are answered, because sequence is some what reversed. (Mirror image)

The code is primarily based on a series of 1’s and 2’s. (For you computer geeks, this is almost like binary code!) A 3 is used to separate words, 33 separates sentence or phrases, separates ends of messages.

For example:
2/3 11/2112/3 121/1/1122/22/11/112/2/22/1122/333 translates as

I a m s i g n a l i n g .
(In this case, the end of the sentence is the end of the message, therefore a 333 is used instead of 33.)

Open Text Code (For spelling out words)

11 A
2 I
2122 Q
222 Y
1221 B
2211 J
122 R
1111 Z
212 C
1212 K
121 S
2222 AND
111 D
112 L
1 T
1121 ING
21 E
2112 M
221 U
1222 ED
1112 F
22 N
2111 V
2221 TION
1122 G
12 O
2212 W
211 H
2121 P
1211 X

12221 1
11121 4
22111 7
11111 0
21112 2
11112 5
22221 8
11211 3
21111 6
22122 9

As you can see, signaling by use of individual letters and their corresponding numbers could take quite a bit of time; EXCEPT that the people who came up with signals up with a kind of signal "shorthand", called a preconcerted code. Using this, entire sentences can be reduced to three (more or less) series of flag signals. Thus a command, "recall skirmishers" comes out to nothing more than "12112/3 12212/333"

There are approximately 62 different orders that can be given using preconcerted signal code.

Some examples of preconcerted code:

1 Advance
12111 Repeat
2211 Infantry
11 Ammo Exhausting
12121 Reply at Once
2122 Left
12 Artillery
12112 Retire / Recall
2121 Minutes
111 Attack
12122 Retreat
2112 Move / proceed
112 Begin Engagement
12211 Right
22221 Wait
1121 Center
2 End engagement
22212 When
1122 Clear
22 Extend
22211 Yards
1211 Close
21 Faster
22122 Yes
1212 Concentrate
222 Federal
22121 Your
1221 Confederate
221 Final / last
11212 Relay (or) Pass
211 Fire
11221 Reinforce (ments)
11222 Renew (or) Resume
212 Flank
2212 Identify

Numbers can also be signaled, using the preconcerted code:

22112 One
21221 Four
21122 Seven
21111 Zero
22111 Two
21212 Five
21121 Eight
21222 Three
21211Six
21112 Nine

It is unfortunate that some regularly armed reenactors see signalmen as "those silly guys out there waving flags". Those "silly guys" are telling them where to go and what don’t ever get a signalman mad at you, - he could end up sending your brigade into oblivion!